raycaster/game_level.hpp

27 lines
625 B
C++

#pragma once
#include "dinkyecs.hpp"
#include "gui/boss_fight_ui.hpp"
struct GameLevel;
struct LevelManager;
namespace components {
struct Position;
}
namespace Game {
std::shared_ptr<gui::BossFightUI> create_bossfight();
GameLevel& create_level();
void init();
LevelManager& get_the_manager();
GameLevel &next();
GameLevel &previous();
GameLevel &current();
size_t current_index();
std::shared_ptr<DinkyECS::World> current_world();
GameLevel &get(size_t index);
DinkyECS::Entity spawn_enemy(const std::string& named);
components::Position& player_position();
DinkyECS::Entity the_player();
}