raycaster/gui
2025-08-21 23:32:34 -04:00
..
boss_fight_ui.cpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2025-08-14 14:10:28 -04:00
boss_fight_ui.hpp Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable. 2025-08-14 14:10:28 -04:00
combat_ui.cpp Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
combat_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
debug_ui.cpp And finally fix some of the API names to make more sense in their current location. 2025-08-20 23:49:30 -04:00
debug_ui.hpp levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 2025-08-20 01:10:42 -04:00
dnd_loot.cpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2025-08-02 23:26:42 -04:00
dnd_loot.hpp Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77. 2025-08-02 23:26:42 -04:00
event_router.cpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2025-08-13 11:43:23 -04:00
event_router.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2025-08-13 11:43:23 -04:00
fsm.cpp Enemies will now fight back if they're cornered. Was actually way easier than I thought. 2025-08-21 23:32:34 -04:00
fsm.hpp levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name. 2025-08-20 01:10:42 -04:00
fsm_events.hpp Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor. 2025-08-13 11:43:23 -04:00
guecstra.cpp Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
guecstra.hpp All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
loot_ui.cpp Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
loot_ui.hpp Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it. 2025-08-20 13:31:02 -04:00
main_ui.cpp And finally fix some of the API names to make more sense in their current location. 2025-08-20 23:49:30 -04:00
main_ui.hpp Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
map_view.cpp Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
map_view.hpp All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
mini_map.cpp All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
mini_map.hpp All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
overlay_ui.cpp Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
overlay_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
ritual_ui.cpp Rename to GameDB and GameDB::Level. 2025-08-20 23:20:36 -04:00
ritual_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00
status_ui.cpp And finally fix some of the API names to make more sense in their current location. 2025-08-20 23:49:30 -04:00
status_ui.hpp All of the UIs should be cleared out, and that just leaves the tests. 2025-08-19 23:58:42 -04:00