raycaster/camera.cpp

122 lines
3.4 KiB
C++

#include "camera.hpp"
#include <fmt/core.h>
#include "animation.hpp"
#include <unordered_map>
#include "components.hpp"
#include "config.hpp"
#include <algorithm>
namespace cinematic {
using components::Animation, std::string, std::min, std::clamp;
struct CameraManager {
std::unordered_map<string, Animation> animations;
};
static CameraManager MGR;
static bool initialized = false;
void init() {
if(!initialized) {
auto cameras = settings::get("cameras");
for(auto &[name, data] : cameras.json().items()) {
auto anim = components::convert<Animation>(data);
MGR.animations.try_emplace(name, anim);
}
initialized = true;
}
}
Camera::Camera(sf::Vector2f size) :
anim(MGR.animations.at("shake")),
base_size(size),
size(size)
{
}
void Camera::update_camera_bounds(sf::Vector2f size) {
// camera bounds now constrains the x/y so that the mid-point
// of the size won't go too far outside of the frame
camera_bounds = {
{size.x / 2.0f, size.y / 2.0f},
{base_size.x - size.x / 2.0f, base_size.y - size.y / 2.0f}
};
fmt::println("!!!!! CAMERA BOUNDS camera_bounds={},{},{},{}",
camera_bounds.position.x, camera_bounds.position.y,
camera_bounds.size.x, camera_bounds.size.y);
}
void Camera::scale(float ratio) {
size.x = base_size.x * ratio;
size.y = base_size.y * ratio;
update_camera_bounds(size);
}
void Camera::resize(float width) {
dbc::check(width <= base_size.x, "invalid width for camera");
size.x = width;
size.y = base_size.y * (width / base_size.x);
update_camera_bounds(size);
}
void Camera::style(const std::string &name) {
anim = MGR.animations.at(name);
}
void Camera::position(float x, float y) {
aimed_at.x = clamp(x, camera_bounds.position.x, camera_bounds.size.x);
aimed_at.y = clamp(y, camera_bounds.position.y, camera_bounds.size.y);
fmt::println("!!! CAMERA POSITION aimed_at={},{}; x/y={},{}; camera_bounds={},{},{},{}",
aimed_at.x, aimed_at.y, x, y,
camera_bounds.position.x, camera_bounds.position.y,
camera_bounds.size.x, camera_bounds.size.y);
}
void Camera::move(float x, float y) {
going_to.x = clamp(x, camera_bounds.position.x, camera_bounds.size.x);
going_to.y = clamp(y, camera_bounds.position.y, camera_bounds.size.y);
fmt::println("!!!! CAMERA MOVE going_to={},{}; x/y={},{}; camera_bounds={},{},{},{}",
going_to.x, going_to.y, x, y,
camera_bounds.position.x, camera_bounds.position.y,
camera_bounds.size.x, camera_bounds.size.y);
// BUG: annoying special case
if(anim.motion == ease::SLIDE) {
anim.min_x = aimed_at.x;
anim.min_y = aimed_at.y;
anim.max_x = going_to.x;
anim.max_y = going_to.y;
}
}
void Camera::reset(sf::RenderTexture& target) {
size = {base_size.x, base_size.y};
aimed_at = {base_size.x/2, base_size.y/2};
going_to = {base_size.x/2, base_size.y/2};
view = {aimed_at, size};
camera_bounds = {{0,0}, base_size};
// BUG: is getDefaultView different from view?
target.setView(target.getDefaultView());
}
void Camera::render(sf::RenderTexture& target) {
if(anim.playing) {
anim.apply(view, going_to, size);
target.setView(view);
}
}
bool Camera::playing() {
return anim.playing;
}
void Camera::play() {
anim.play();
}
}