amt
Bring Amit's latest fix in and protect against the sprites rendering the texY value wrong sometimes.
2025-01-18 13:19:14 -05:00
assets
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
scratchpad
Reworked the files before the big cleanup of the code.
2025-01-15 10:26:44 -05:00
scripts
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
tests
Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night.
2025-01-18 11:10:43 -05:00
wraps
Add the tracy wrap and meson options.
2025-01-18 13:33:45 -05:00
.gdbinit
My gdb debug thing.
2025-01-13 13:39:12 -05:00
.gitignore
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
.vimrc_proj
First build that actually works. SDL_main errors before but didn't figure out the cause.
2025-01-02 11:47:02 -05:00
config.cpp
Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
2025-01-17 11:36:03 -05:00
config.hpp
Finished the first pass of moving everything around and cleaning up as much as possible.
2025-01-17 03:45:05 -05:00
constants.hpp
Make it so that DNEBUG is forced on release build, and that the UI stats counter will show that this is a debug build or not via NDEBUG.
2025-01-18 03:18:44 -05:00
dbc.cpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
dbc.hpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
dbg.h
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
main.cpp
Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night.
2025-01-18 11:10:43 -05:00
Makefile
Bring in a first start to a Tracy enabled build but I have to learn more about how to run it.
2025-01-18 13:19:35 -05:00
matrix.cpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
matrix.hpp
Fenscaster is now using the first version of Lode's DDA raycasting algorithm but the coordinates/angles in the left map view don't matchthe right view, and the right view distorts the distance to far wall so they're viewed at 'infinity'.
2025-01-09 12:54:00 -05:00
meson.build
Bring in a first start to a Tracy enabled build but I have to learn more about how to run it.
2025-01-18 13:19:35 -05:00
meson.options
Add the tracy wrap and meson options.
2025-01-18 13:33:45 -05:00
point.hpp
First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
2025-01-04 12:20:41 -05:00
raycaster.cpp
Make it so that DNEBUG is forced on release build, and that the UI stats counter will show that this is a debug build or not via NDEBUG.
2025-01-18 03:18:44 -05:00
raycaster.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00
README.md
Add a README to start. Not much in it.
2025-01-05 10:10:11 -05:00
stats.cpp
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
stats.hpp
Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better.
2025-01-18 02:42:41 -05:00
texture.cpp
Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
2025-01-17 11:36:03 -05:00
texture.hpp
Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
2025-01-18 00:44:25 -05:00