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armored_knight_1.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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axe_ranger.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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burning_animation.png
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Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
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2025-09-12 11:56:11 -04:00 |
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burning_effect.png
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Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.
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2025-09-11 14:18:52 -04:00 |
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dead_body.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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dead_body_lootable.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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gold_savior.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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grave_stone.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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hairy_spider.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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lightning_animation.png
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Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
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2025-09-12 11:56:11 -04:00 |
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peasant_girl_2.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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peasant_girl_rear_view_01.png
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New bossfight layout with fake 'paper cutouts' to work out how the UI would work.
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2025-09-24 01:29:36 -04:00 |
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rat_with_sword.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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rope_vines_up.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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torch_pillar.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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tripwire_trap.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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undead_peasant.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |
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well_down.png
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Updated the lootable body asset.
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2025-08-13 11:43:05 -04:00 |