raycaster/combat_ui.hpp

21 lines
471 B
C++

#pragma once
#include "panel.hpp"
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Font.hpp>
#include "ecs_gui.hpp"
namespace gui {
class CombatUI {
public:
GUECS $gui;
GameLevel $level;
CombatUI(GameLevel level);
void render(TexturePack& texture);
void draw(sf::RenderWindow& window);
void update_level(GameLevel &level) { $level = level; }
void click(int x, int y);
};
}