raycaster/wraps
2026-02-28 11:00:06 -05:00
..
catch2.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2025-01-02 11:47:02 -05:00
flac.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00
fmt.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2025-01-02 11:47:02 -05:00
freetype2.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2025-01-02 11:47:02 -05:00
lel-guecs.wrap Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render. 2025-10-31 12:50:20 -04:00
libpng.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2025-01-02 11:47:02 -05:00
nlohmann_json.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2025-01-02 11:47:02 -05:00
ogg.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00
sfml.wrap This converts it to SFML 3.0 but the build only runs on Windows at the moment. 2025-01-17 15:10:03 -05:00
vorbis.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00