raycaster/texture.hpp
2025-01-27 10:25:49 -05:00

36 lines
831 B
C++

#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <memory>
struct SpriteTexture {
std::shared_ptr<sf::Sprite> sprite = nullptr;
std::shared_ptr<sf::Texture> texture = nullptr;
};
struct Sprite {
double x;
double y;
SpriteTexture sprite;
};
struct TexturePack {
std::vector<sf::Image> images;
std::vector<Sprite> sprites;
std::unordered_map<std::string, SpriteTexture> sprite_textures;
sf::Image floor;
sf::Image ceiling;
SpriteTexture sword;
void load_textures();
void load_sprites();
sf::Image load_image(std::string filename);
Sprite& get_sprite(size_t sprite_num);
const uint32_t* get_texture(size_t num);
// this needs to go into a map place
void position_sprite(double x, double y, std::string name);
};