This website requires JavaScript.
Explore
Help
Sign in
games
/
raycaster
Watch
1
Star
0
Fork
You've already forked raycaster
0
Code
Issues
42
Pull requests
Projects
Releases
2
Packages
Wiki
Activity
Actions
3394de064c
raycaster
/
src
History
Download ZIP
Download TAR.GZ
Zed A. Shaw
3394de064c
New scripting style mazes incorporated.
2026-03-13 11:36:21 -04:00
..
ai
Initial fix for large center rooms not having entry exit.
2026-03-07 00:10:42 -05:00
algos
Maze scripts now work reliably.
2026-03-13 10:41:42 -04:00
boss
Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
2026-03-05 12:39:22 -05:00
combat
Final move of files to a better place. Only thing in the root is very common stuff.
2026-02-27 15:10:17 -05:00
game
New scripting style mazes incorporated.
2026-03-13 11:36:21 -04:00
graphics
Gave up on adding a buffer and I'll just let rooms be near eachother. Seems to produce interesting results anyway.
2026-03-09 11:12:26 -04:00
gui
Better map generation and a test that re-rolls maps that aren't valid to figure out the stats of map gen failures.
2026-03-11 12:31:51 -04:00
storyboard
Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
2026-03-05 12:39:22 -05:00
constants.hpp
With some help from chat I sorted out how to randomize rooms without overlap.
2026-03-08 03:28:49 -04:00
dbc.cpp
Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
2026-03-05 12:39:22 -05:00
dbc.hpp
Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part.
2026-03-05 12:39:22 -05:00
events.hpp
Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.
2026-02-27 10:49:19 -05:00
main.cpp
Better map generation and a test that re-rolls maps that aren't valid to figure out the stats of map gen failures.
2026-03-11 12:31:51 -04:00
meson.build
By compiling the code into a .a file I can avoid meson's weird duplication of compiled .o files, cutting build times in half on average.
2026-03-06 11:26:44 -05:00