raycaster/tools/arena.cpp

64 lines
1.5 KiB
C++

#include "textures.hpp"
#include "sound.hpp"
#include "autowalker.hpp"
#include "ai.hpp"
#include "animation.hpp"
#include <iostream>
#include "shaders.hpp"
#include "backend.hpp"
#include "game_level.hpp"
#include "boss/system.hpp"
#include "events.hpp"
#include "constants.hpp"
#include "gui/event_router.hpp"
#include "camera.hpp"
void craft_weapon() {
auto world = GameDB::current_world();
auto& the_belt = world->get_the<ritual::Belt>();
ritual::Action action{1.0, 20, ritual::Kind::MAGICK, ritual::Element::FIRE, {"fake"}};
the_belt.equip(the_belt.next(), action);
}
int main(int, char*[]) {
shaders::init();
components::init();
sfml::Backend backend;
guecs::init(&backend);
ai::init("ai");
animation::init();
GameDB::init();
cinematic::init();
sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Bossfight Testing Arena");
window.setVerticalSyncEnabled(VSYNC);
if(FRAME_LIMIT) window.setFramerateLimit(FRAME_LIMIT);
window.setPosition({0,0});
sound::mute(true);
sound::play("ambient_1", true);
GameDB::create_level();
craft_weapon();
auto main = boss::System::create_bossfight();
main->set_window(&window);
auto world = GameDB::current_world();
dbc::check(main->$world == world, "GameDB::current_world doesn't match boss fight world.");
while(!main->in_state(boss::State::END)) {
if(main->handle_keyboard_mouse() ||
main->handle_world_events())
{
return 0;
}
main->render(window);
window.display();
}
return 0;
}