raycaster/src
2026-05-25 11:02:22 -04:00
..
ai Initial fix for large center rooms not having entry exit. 2026-03-07 00:10:42 -05:00
algos First batch of changes merged back from Under. Fixes the router, adds magic_enum to FSM, and makes it easy to reset the world. 2026-05-09 23:52:40 -04:00
boss First batch of changes merged back from Under. Fixes the router, adds magic_enum to FSM, and makes it easy to reset the world. 2026-05-09 23:52:40 -04:00
combat Had a mistake where I wasn't tracking the live->dead transition it the new code. 2026-05-25 11:02:22 -04:00
game Had a mistake where I wasn't tracking the live->dead transition it the new code. 2026-05-25 11:02:22 -04:00
graphics Quick move into textures.cpp so I can work on the final form of wall to door mapping. 2026-03-17 12:40:31 -04:00
gui First batch of changes merged back from Under. Fixes the router, adds magic_enum to FSM, and makes it easy to reset the world. 2026-05-09 23:52:40 -04:00
storyboard Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part. 2026-03-05 12:39:22 -05:00
constants.hpp Doors are now meshed into the walls better but I got rid of the wood wals. They suck. 2026-03-17 11:43:16 -04:00
dbc.cpp Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part. 2026-03-05 12:39:22 -05:00
dbc.hpp Best I can do to simplify the check(fmt::format)crap is to make a little macro to do the format part. 2026-03-05 12:39:22 -05:00
events.hpp Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build. 2026-02-27 10:49:19 -05:00
main.cpp Better map generation and a test that re-rolls maps that aren't valid to figure out the stats of map gen failures. 2026-03-11 12:31:51 -04:00
meson.build Make the tests go faster. 2026-03-20 12:02:52 -04:00