raycaster/ritual_ui.hpp

32 lines
725 B
C++

#pragma once
#include "levelmanager.hpp"
#include "constants.hpp"
#include <deque>
#include "textures.hpp"
#include "guecs.hpp"
namespace gui {
enum class RitualUIState {
OPEN=0,
CLOSED=1,
OPENING=2,
CLOSING=3
};
class RitualUI {
public:
sf::IntRect $ritual_closed_rect{{0,0},{380,720}};
sf::IntRect $ritual_open_rect{{380 * 2,0},{380,720}};
RitualUIState $ritual_state = RitualUIState::CLOSED;
textures::SpriteTexture $ritual_ui;
components::Animation $ritual_anim;
guecs::UI $gui;
GameLevel $level;
RitualUI(GameLevel level);
void select_ritual();
void init();
void render(sf::RenderWindow &window);
void update();
};
}