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boss_fight_ui.cpp
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Simple Loot UI started.
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2025-05-14 00:51:53 -04:00 |
boss_fight_ui.hpp
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Simple Loot UI started.
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2025-05-14 00:51:53 -04:00 |
combat_ui.cpp
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Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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2025-05-30 17:49:15 -04:00 |
combat_ui.hpp
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Simple Loot UI started.
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2025-05-14 00:51:53 -04:00 |
debug_ui.cpp
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Clean up the debug UI so that it's not using the jank debug component I didn't use anyway.
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2025-06-01 11:10:25 -04:00 |
debug_ui.hpp
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Clean up the debug UI so that it's not using the jank debug component I didn't use anyway.
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2025-06-01 11:10:25 -04:00 |
event_router.cpp
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Sometimes we click too fast in the router to just handle it in IDLE.
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2025-06-08 22:06:12 -04:00 |
event_router.hpp
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The event router is working well and I can do drag-n-drop but I'll have to rethink where to use it.
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2025-06-05 23:31:38 -04:00 |
fsm.cpp
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Loot UI now opens when you can loot something, but it's still buggy and doesn't always show the stuff.
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2025-06-12 00:10:21 -04:00 |
fsm.hpp
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There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
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2025-06-10 13:13:40 -04:00 |
guecstra.cpp
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Fix the window coordinates so that you can resize.
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2025-06-11 00:56:41 -04:00 |
guecstra.hpp
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Fix the window coordinates so that you can resize.
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2025-06-11 00:56:41 -04:00 |
loot_ui.cpp
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Fix the last few loot bugs before actually implementing the data model for inventory and loot.
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2025-06-10 22:58:57 -04:00 |
loot_ui.hpp
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There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
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2025-06-10 13:13:40 -04:00 |
main_ui.cpp
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Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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2025-05-30 17:49:15 -04:00 |
main_ui.hpp
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Fixing up how rotation works with combat and then making the lighting better.
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2025-05-22 14:25:42 -04:00 |
map_view.cpp
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Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
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2025-05-21 13:56:53 -04:00 |
map_view.hpp
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Refactored out the tilemap since it was mostly doing nothing useful.
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2025-05-25 11:39:43 -04:00 |
mini_map.cpp
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Move the map_view and mini_map into gui as well.
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2025-05-16 00:07:24 -04:00 |
mini_map.hpp
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Refactored out the tilemap since it was mostly doing nothing useful.
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2025-05-25 11:39:43 -04:00 |
overlay_ui.cpp
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Loot UI is now mostly formed, just need to get loot into it and make it work.
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2025-05-14 11:49:09 -04:00 |
overlay_ui.hpp
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Simple Loot UI started.
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2025-05-14 00:51:53 -04:00 |
ritual_ui.cpp
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Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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2025-05-30 17:49:15 -04:00 |
ritual_ui.hpp
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Working on a better character view.
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2025-05-16 01:22:12 -04:00 |
status_ui.cpp
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There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
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2025-06-10 13:13:40 -04:00 |
status_ui.hpp
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There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
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2025-06-10 13:13:40 -04:00 |
uisystems.cpp
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There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
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2025-06-10 13:13:40 -04:00 |
uisystems.hpp
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There's a UISystem now for to compliment the entities and components in GUECS. I now use that to do the drag/drop transfers instead of raw code right in the FSM.
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2025-06-10 13:13:40 -04:00 |