raycaster/combat_ui.hpp
2025-02-15 11:55:04 -05:00

19 lines
479 B
C++

#pragma once
#include "panel.hpp"
#include "levelmanager.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include "lel.hpp"
namespace gui {
class CombatUI {
public:
lel::Parser $layout;
GameLevel $level;
std::unordered_map<std::string, sf::RectangleShape> $shapes;
CombatUI(GameLevel level);
void draw(sf::RenderWindow& window);
void update_level(GameLevel &level) { $level = level; }
};
}