.. |
boss_fight_ui.cpp
|
Simple Loot UI started.
|
2025-05-14 00:51:53 -04:00 |
boss_fight_ui.hpp
|
Simple Loot UI started.
|
2025-05-14 00:51:53 -04:00 |
combat_ui.cpp
|
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
|
2025-06-12 13:06:36 -04:00 |
combat_ui.hpp
|
Simple Loot UI started.
|
2025-05-14 00:51:53 -04:00 |
debug_ui.cpp
|
Clean up the debug UI so that it's not using the jank debug component I didn't use anyway.
|
2025-06-01 11:10:25 -04:00 |
debug_ui.hpp
|
Clean up the debug UI so that it's not using the jank debug component I didn't use anyway.
|
2025-06-01 11:10:25 -04:00 |
dnd_loot.cpp
|
Can now drag an item out of inventory and drop on the ground, then pick it back up, and put it in a loot container, and then back again. Still buggy but working for now.
|
2025-06-19 00:45:22 -04:00 |
dnd_loot.hpp
|
Can now drag an item out of inventory and drop it.
|
2025-06-18 11:26:38 -04:00 |
event_router.cpp
|
Sometimes we click too fast in the router to just handle it in IDLE.
|
2025-06-08 22:06:12 -04:00 |
event_router.hpp
|
Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though.
|
2025-06-14 12:34:27 -04:00 |
fsm.cpp
|
Can now drag an item out of inventory and drop on the ground, then pick it back up, and put it in a loot container, and then back again. Still buggy but working for now.
|
2025-06-19 00:45:22 -04:00 |
fsm.hpp
|
Can now drag an item out of inventory and drop on the ground, then pick it back up, and put it in a loot container, and then back again. Still buggy but working for now.
|
2025-06-19 00:45:22 -04:00 |
fsm_events.hpp
|
Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though.
|
2025-06-14 12:34:27 -04:00 |
guecstra.cpp
|
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
|
2025-06-12 13:06:36 -04:00 |
guecstra.hpp
|
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
|
2025-06-12 13:06:36 -04:00 |
loot_ui.cpp
|
Add the buttons I'll need for the next round of development.
|
2025-06-17 12:46:17 -04:00 |
loot_ui.hpp
|
Add the buttons I'll need for the next round of development.
|
2025-06-17 12:46:17 -04:00 |
main_ui.cpp
|
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
|
2025-06-12 13:06:36 -04:00 |
main_ui.hpp
|
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
|
2025-06-12 13:06:36 -04:00 |
map_view.cpp
|
Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
|
2025-05-21 13:56:53 -04:00 |
map_view.hpp
|
Refactored out the tilemap since it was mostly doing nothing useful.
|
2025-05-25 11:39:43 -04:00 |
mini_map.cpp
|
Move the map_view and mini_map into gui as well.
|
2025-05-16 00:07:24 -04:00 |
mini_map.hpp
|
Refactored out the tilemap since it was mostly doing nothing useful.
|
2025-05-25 11:39:43 -04:00 |
overlay_ui.cpp
|
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
|
2025-06-12 13:06:36 -04:00 |
overlay_ui.hpp
|
Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
|
2025-06-12 13:06:36 -04:00 |
ritual_ui.cpp
|
Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
|
2025-05-30 17:49:15 -04:00 |
ritual_ui.hpp
|
Working on a better character view.
|
2025-05-16 01:22:12 -04:00 |
status_ui.cpp
|
Can now drag an item out of inventory and drop on the ground, then pick it back up, and put it in a loot container, and then back again. Still buggy but working for now.
|
2025-06-19 00:45:22 -04:00 |
status_ui.hpp
|
Can now drag an item out of inventory and drop on the ground, then pick it back up, and put it in a loot container, and then back again. Still buggy but working for now.
|
2025-06-19 00:45:22 -04:00 |
uisystems.cpp
|
Clean up more of the FSM so that it's almost nothing.Now I'll try to make a stand-alone 'dnd' state machine to handle drag and drop functionality.
|
2025-06-12 22:51:58 -04:00 |
uisystems.hpp
|
Clean up more of the FSM so that it's almost nothing.Now I'll try to make a stand-alone 'dnd' state machine to handle drag and drop functionality.
|
2025-06-12 22:51:58 -04:00 |