raycaster/boss/system.hpp

13 lines
261 B
C++

#pragma once
#include "dinkyecs.hpp"
#include <memory>
#include "boss/fight.hpp"
namespace boss {
namespace System {
void load_config();
std::shared_ptr<boss::Fight> create_bossfight();
void combat(int attack_id);
void ai_initialize();
}
}