raycaster/scratchpad
2025-08-03 22:33:29 -04:00
..
amt Move amt's examples into scratchpad for later review. 2025-08-03 22:33:29 -04:00
fenster Reworked the files before the big cleanup of the code. 2025-01-15 10:26:44 -05:00
a_star.cpp The autowalker now uses the GOAP AI system to walk the map and do its thing. The code needs a big cleanup, so I might just do a full rewrite based on what I know now. 2025-03-12 00:41:40 -04:00
corostate.cpp First round of cleanup. dnd_loot. 2025-06-25 14:28:35 -04:00
dbg.h Bring over the dbg.h to see if it's usefule. 2025-03-22 23:21:12 -04:00
dnd_loot_2.cpp Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 2025-06-14 12:34:27 -04:00
dnd_loot_2.rl Tried to use Ragel to create state machines but its lacking an incremental mode and doesn't do any logging of state activity so debugging is harder. Put it in scratchpad for reference though. 2025-06-14 12:34:27 -04:00
fenscaster.cpp Reworked the files before the big cleanup of the code. 2025-01-15 10:26:44 -05:00
fenstertest.cpp Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls. 2025-01-08 12:31:04 -05:00
pycaster.py Reworked the files before the big cleanup of the code. 2025-01-15 10:26:44 -05:00
quickcg.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00
quickcg.h First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00
raycaster.cpp Reworked the files before the big cleanup of the code. 2025-01-15 10:26:44 -05:00
raycaster_flat.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00
raycaster_floor.cpp Implemented the next part of the tutorial with floors and ceilings. 2025-01-13 14:24:19 -05:00
raycaster_pixels.cpp Reworked the files before the big cleanup of the code. 2025-01-15 10:26:44 -05:00
raycaster_sprites.cpp Now the sprites are rendered in the 3d scene with just SFML sprites. 2025-01-23 11:24:06 -05:00
raycaster_textured.cpp Reworked the files before the big cleanup of the code. 2025-01-15 10:26:44 -05:00
sdlprog.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00
timcaster.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00