.. |
boss_fight_ui.cpp
|
Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable.
|
2025-08-14 14:10:28 -04:00 |
boss_fight_ui.hpp
|
Refactored the mouse handling to use the new guecss Modifiers system and improved Clickable.
|
2025-08-14 14:10:28 -04:00 |
combat_ui.cpp
|
Rename to GameDB and GameDB::Level.
|
2025-08-20 23:20:36 -04:00 |
combat_ui.hpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
debug_ui.cpp
|
And finally fix some of the API names to make more sense in their current location.
|
2025-08-20 23:49:30 -04:00 |
debug_ui.hpp
|
levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name.
|
2025-08-20 01:10:42 -04:00 |
dnd_loot.cpp
|
Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
|
2025-08-02 23:26:42 -04:00 |
dnd_loot.hpp
|
Now floor drops always work by having a drop against a wall just drop at your feet. Closes #77.
|
2025-08-02 23:26:42 -04:00 |
event_router.cpp
|
Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor.
|
2025-08-13 11:43:23 -04:00 |
event_router.hpp
|
Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor.
|
2025-08-13 11:43:23 -04:00 |
fsm.cpp
|
Bring over various autowalker improvements.
|
2025-09-04 12:23:43 -04:00 |
fsm.hpp
|
levelmanager.* is now gone, but the code is just moved over to game_level. Now to clean up the api and give it a new name.
|
2025-08-20 01:10:42 -04:00 |
fsm_events.hpp
|
Made it so you can right-click on an item to use it, but yeah it's bad. Gotta refactor.
|
2025-08-13 11:43:23 -04:00 |
guecstra.cpp
|
Rename to GameDB and GameDB::Level.
|
2025-08-20 23:20:36 -04:00 |
guecstra.hpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
loot_ui.cpp
|
Rename to GameDB and GameDB::Level.
|
2025-08-20 23:20:36 -04:00 |
loot_ui.hpp
|
Now all of the old LevelManager code is gone. Next phase is to rename the Game:: to something better then test the shit out of it.
|
2025-08-20 13:31:02 -04:00 |
main_ui.cpp
|
Fix up the spatialmap to have an occupied_by method which checks if a square is occupied and returns what is there.
|
2025-09-02 12:46:05 -04:00 |
main_ui.hpp
|
Made an AI debug view to I can make working on the AI easier. I might add the ability to toggle things on/off live to see what the AI does.
|
2025-08-23 01:40:51 -04:00 |
map_view.cpp
|
Rename to GameDB and GameDB::Level.
|
2025-08-20 23:20:36 -04:00 |
map_view.hpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
mini_map.cpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
mini_map.hpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
overlay_ui.cpp
|
Rename to GameDB and GameDB::Level.
|
2025-08-20 23:20:36 -04:00 |
overlay_ui.hpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
ritual_ui.cpp
|
Rename to GameDB and GameDB::Level.
|
2025-08-20 23:20:36 -04:00 |
ritual_ui.hpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |
status_ui.cpp
|
Needed to rewrite the pathing to get this to work. I actually had been using a purposefully broken pathing algorithm from when I was making random maps.
|
2025-08-30 10:48:52 -04:00 |
status_ui.hpp
|
All of the UIs should be cleared out, and that just leaves the tests.
|
2025-08-19 23:58:42 -04:00 |