raycaster/events.hpp

17 lines
360 B
C++

#pragma once
namespace Events {
enum GUI {
START, COMBAT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
COMBAT_START, NO_NEIGHBORS, HP_STATUS,
ATTACK, NEW_RITUAL,
UPDATE_SPRITE, ENTITY_SPAWN, NOOP,
LOOT_ITEM, LOOT_CONTAINER,
LOOT_CLOSE, LOOT_SELECT, INV_SELECT, AIM_CLICK
};
struct Combat {
int player_did;
int enemy_did;
};
}