raycaster/assets
2025-12-05 11:29:26 -05:00
..
boss2 Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
bossfights Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
fixtures Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
hands Have a basic understanding of what to do for the boss fight arena, but now want to start over fresh. 2025-09-22 13:43:36 -04:00
icons Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 2025-07-22 15:04:22 -04:00
items Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
rituals Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2025-05-02 11:39:39 -04:00
shaders rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 2025-04-25 23:36:18 -04:00
sounds Using a blank audio for the story board. 2025-12-05 11:29:26 -05:00
sprites Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
story Boss fight now has combat stats and damage so I can now have a boss fight. 2025-11-22 00:50:47 -05:00
textures Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
ui Now using the jankifier to process my images. 2025-10-30 13:57:25 -04:00
ai.json Can now run the full AI for all combatants and then sort by the action costs to make the action queue. 2025-11-27 12:46:14 -05:00
animations.json Movement is now much smoother for the easing functions and I can pan around better, but it's hard coded to only do pan at the moment. 2025-11-09 01:40:15 -05:00
bosses.json Basic AP (Action Points) system tied to the AI actions, but there's no way to set 'has AP' for the AI? 2025-12-03 15:24:41 -05:00
cameras.json Camera for the storyboard can now do pan, bounce, dolly, and shake. 2025-11-09 11:41:11 -05:00
config.json Using a blank audio for the story board. 2025-12-05 11:29:26 -05:00
devices.json New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
enemies.json Fix up the main game based on arena changes. 2025-12-05 11:20:35 -05:00
icons.json Icons now work way better and don't have the the 'Rayview cuts icons' bug. It actually was a bug in the lel-guecs Sprite class that was using the TextureRect from the source sprite. Now its initialized with the framesize from the .json. This also uses the new guecs::Icon, but I have to fix that as it doesn't scale correctly. Closes #2. 2025-07-22 15:04:22 -04:00
items.json Colors are now being loaded from assets/palette.json 2025-07-17 10:50:09 -04:00
map_tiles.json New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
map_tiles.png New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
palette.json New dead_body_lootable sprite for dead things you can loot. 2025-08-10 12:30:42 -04:00
rituals.json Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 2025-05-02 11:39:39 -04:00
room_themes.json Quick code review to refresh my memory. 2025-10-09 01:23:01 -04:00
shaders.json Setting up to have a fire attack and lightning attack. 2025-04-20 22:53:43 -04:00
stories.json Using a blank audio for the story board. 2025-12-05 11:29:26 -05:00
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2025-01-18 02:42:41 -05:00
tiles.json Now have a working compass based directional player sprite in the map, but using the compass isn't going to work long term. Need to move that into the raycaster.cpp and get real degrees for facing direction. 2025-07-18 13:09:53 -04:00