#include "gui/fsm.hpp" #include "textures.hpp" #include "sound.hpp" #include "autowalker.hpp" #include "ai.hpp" #include "animation.hpp" #include #include "shaders.hpp" #include "backend.hpp" #include "game_level.hpp" #include "gui/fsm_events.hpp" #include "events.hpp" #include "constants.hpp" #include "gui/event_router.hpp" #include "camera.hpp" int main(int, char*[]) { components::init(); sfml::Backend backend; guecs::init(&backend); animation::init(); cinematic::init(); sf::RenderWindow window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Storyboard Editor"); window.setVerticalSyncEnabled(VSYNC); if(FRAME_LIMIT) window.setFramerateLimit(FRAME_LIMIT); window.setPosition({0,0}); gui::routing::Router router; while(true) { while(const auto ev = window.pollEvent()) { auto gui_ev = router.process_event(ev); if(gui_ev == gui::Event::QUIT) { return 0; } } window.display(); } return 0; }