#include using namespace fuc2; TEST_SET(ai_tests); TEST_SET(animation_tests); TEST_SET(base_tests); TEST_SET(battle_tests); TEST_SET(camera_tests); TEST_SET(component_tests); TEST_SET(config_tests); TEST_SET(dbc_tests); TEST_SET(dinkyecs_tests); TEST_SET(event_router_tests); TEST_SET(inventory_tests); TEST_SET(lighting_tests); TEST_SET(loot_tests); TEST_SET(map_tests); TEST_SET(matrix_tests); TEST_SET(mazes_tests); TEST_SET(palette_tests); TEST_SET(pathing_tests); TEST_SET(rituals_tests); TEST_SET(shaders_tests); TEST_SET(sound_tests); TEST_SET(spatialmap_tests); TEST_SET(stats_tests); TEST_SET(systems_tests); TEST_SET(textures_tests); int main(int argc, char* argv[]) { std::vector all_tests{ ai_tests::TESTS, animation_tests::TESTS, base_tests::TESTS, battle_tests::TESTS, camera_tests::TESTS, component_tests::TESTS, config_tests::TESTS, dbc_tests::TESTS, dinkyecs_tests::TESTS, event_router_tests::TESTS, inventory_tests::TESTS, lighting_tests::TESTS, loot_tests::TESTS, map_tests::TESTS, matrix_tests::TESTS, mazes_tests::TESTS, palette_tests::TESTS, pathing_tests::TESTS, rituals_tests::TESTS, shaders_tests::TESTS, sound_tests::TESTS, spatialmap_tests::TESTS, stats_tests::TESTS, systems_tests::TESTS, textures_tests::TESTS, }; run_tests(all_tests, argc, argv); }