#include #include #include #include "game/components.hpp" #include "algos/dinkyecs.hpp" using namespace fmt; using namespace components; using namespace fuc2; namespace loot_tests { void test_test_the_loot_ui() { auto items = settings::get("assets/items.json"); DinkyECS::World world; auto torch = world.entity(); auto& data = items["TORCH_BAD"]; components::init(); components::configure_entity(world, torch, data["components"]); auto& torch_sprite = world.get(torch); CHECK(torch_sprite.name == "torch_horizontal_floor"); } fuc2::Set TESTS{ .name="loot", .tests={ TEST(test_test_the_loot_ui), } }; }