#include "boss/ui.hpp" #include "constants.hpp" namespace boss { using namespace guecs; UI::UI(shared_ptr world, Entity boss_id) : $world(world), $boss_id(boss_id), $boss_sprite(textures::get_sprite("test_boss")), $player_sprite(textures::get_sprite("test_player")), $floor_sprite(textures::get_sprite("test_floor")) { } void UI::init() { $gui.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT); $gui.set($gui.MAIN, {$gui.$parser, THEME.DARK_MID}); auto& background = $gui.get($gui.MAIN); background.set_sprite("test_background", true); $gui.layout( "[a1|boss1|boss2|boss3|e1|f1]" "[a2|b2|c2|d2|e2|f2]" "[floor2|b3|c3|d3|e3|f3]" "[a4|b4|c4|d4|e4|f4]" "[floor1|player1|player2|player3|e5|f5]" "[a6|b6|c6|d6|e6|f6]" ); position_sprite($boss_sprite, "boss2", 0.4, true); position_sprite($player_sprite, "player1", 0.5, true); position_sprite($floor_sprite, "floor2", 1.0, false); $gui.init(); } void UI::position_sprite(textures::SpriteTexture& st, const std::string& name, float scale, bool at_mid) { auto& cell = $gui.cell_for(name); float x = float(at_mid ? cell.mid_x : cell.x); float y = float(at_mid ? cell.mid_y : cell.y); st.sprite->setPosition({x, y}); st.sprite->setScale({scale, scale}); } void UI::render(sf::RenderWindow& window) { $gui.render(window); window.draw(*$floor_sprite.sprite); window.draw(*$boss_sprite.sprite); window.draw(*$player_sprite.sprite); // $gui.debug_layout(window); } bool UI::mouse(float x, float y, Modifiers mods) { return $gui.mouse(x, y, mods); } bool UI::boss_dead() { return true; } }