#include "easings.hpp" #include "rand.hpp" #include "animate2.hpp" #include namespace ease2 { using namespace animate2; double none(float tick) { return 0.0; } double sine(double x) { // old one? return std::abs(std::sin(seq.subframe * ease_rate)); return (std::sin(x) + 1.0) / 2.0; } double out_circ(double x) { return std::sqrt(1.0f - ((x - 1.0f) * (x - 1.0f))); } double out_bounce(double x) { constexpr const double n1 = 7.5625; constexpr const double d1 = 2.75; if (x < 1 / d1) { return n1 * x * x; } else if (x < 2 / d1) { x -= 1.5; return n1 * (x / d1) * x + 0.75; } else if (x < 2.5 / d1) { x -= 2.25; return n1 * (x / d1) * x + 0.9375; } else { x -= 2.625; return n1 * (x / d1) * x + 0.984375; } } double in_out_back(double x) { constexpr const double c1 = 1.70158; constexpr const double c2 = c1 * 1.525; return x < 0.5 ? (std::pow(2.0 * x, 2.0) * ((c2 + 1.0) * 2.0 * x - c2)) / 2.0 : (std::pow(2.0 * x - 2.0, 2.0) * ((c2 + 1.0) * (x * 2.0 - 2.0) + c2) + 2.0) / 2.0; } float random(float tick) { return Random::uniform_real(0.0001f, 1.0f); } float normal_dist(float tick) { return Random::normal(0.5f, 0.1f); } void move_shake(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { pos_out.x += std::lerp(tr.min_x, tr.max_x, tick); } void move_bounce(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { pos_out.y -= std::lerp(tr.min_y, tr.max_y, tick); } void move_rush(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { scale_out.x = std::lerp(tr.min_x, tr.max_x, tick); scale_out.y = std::lerp(tr.min_y, tr.max_y, tick); pos_out.y = pos_out.y - (pos_out.y * scale_out.y - pos_out.y); fmt::println("RUSH pos={},{}; scale={},{}; tic={}", pos_out.x, pos_out.y, scale_out.x, scale_out.y, tick); } void scale_squeeze(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { scale_out.x *= std::lerp(tr.min_x, tr.max_x, tick); } void scale_squash(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { scale_out.y *= std::lerp(tr.min_y, tr.max_y, tick); } void scale_strech(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { scale_out.x = std::lerp(tr.min_x, tr.max_x, tick); } void scale_grow(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { scale_out.y = std::lerp(tr.min_y, tr.max_y, tick); } void move_slide(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { pos_out.x = std::lerp(tr.min_x, tr.max_x, tick); pos_out.y = std::lerp(tr.min_y, tr.max_y, tick); } void move_none(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { } void scale_only(Transform &tr, sf::Vector2f& pos_out, sf::Vector2f& scale_out, float tick) { scale_out.x = std::lerp(scale_out.x * tr.min_x, scale_out.x * tr.max_x, tick); scale_out.y = std::lerp(scale_out.y * tr.min_y, scale_out.y * tr.max_y, tick); } }