#pragma once #include "dinkyecs.hpp" #include #include "boss/fight.hpp" namespace boss { namespace System { void load_config(); std::shared_ptr create_bossfight(); void combat(std::shared_ptr world, DinkyECS::Entity boss_id, int attack_id); void initialize_boss_ai(DinkyECS::World& world, DinkyECS::Entity boss_id); } }