#pragma once namespace game { enum Event { AIM_CLICK=__LINE__, ATTACK=__LINE__, BOSS_END=__LINE__, BOSS_START=__LINE__, CLOSE=__LINE__, COMBAT=__LINE__, COMBAT_START=__LINE__, COMBAT_STOP=__LINE__, DEATH=__LINE__, ENTITY_SPAWN=__LINE__, HP_STATUS=__LINE__, INV_SELECT=__LINE__, KEY_PRESS=__LINE__, LOOT_CLOSE=__LINE__, LOOT_CONTAINER=__LINE__, LOOT_ITEM=__LINE__, LOOT_OPEN=__LINE__, LOOT_SELECT=__LINE__, MAP_OPEN=__LINE__, MOUSE_CLICK=__LINE__, MOUSE_DRAG=__LINE__, MOUSE_DRAG_START=__LINE__, MOUSE_DROP=__LINE__, MOUSE_MOVE=__LINE__, MOVE_BACK=__LINE__, MOVE_FORWARD=__LINE__, MOVE_LEFT=__LINE__, MOVE_RIGHT=__LINE__, NEW_RITUAL=__LINE__, NOOP=__LINE__, NO_NEIGHBORS=__LINE__, QUIT=__LINE__, ROTATE_LEFT=__LINE__, ROTATE_RIGHT=__LINE__, STAIRS_DOWN=__LINE__, STAIRS_UP=__LINE__, START=__LINE__, TICK=__LINE__, TRAP=__LINE__, UPDATE_SPRITE=__LINE__, USE_ITEM=__LINE__, }; }