#include #include #include #include "algos/matrix.hpp" #include "algos/rand.hpp" #include "constants.hpp" #include "algos/maze.hpp" using std::string; using matrix::Matrix; TEST_CASE("hunt-and-kill", "[mazes]") { Map map(21, 21); maze::Builder maze(map); maze.hunt_and_kill(); // maze.dump("BASIC MAZE"); maze.randomize_rooms(); maze.hunt_and_kill(); maze.dump("ROOM MAZE"); REQUIRE(map.$dead_ends.size() > 0); REQUIRE(map.$rooms.size() > 0); } TEST_CASE("hunt-and-kill box", "[mazes]") { Map map(21, 21); maze::Builder maze(map); maze.inner_box(5, 4); maze.hunt_and_kill(); maze.open_box(5, 4); maze.dump("INNER BOX"); REQUIRE(maze.$rooms.size() == 0); } TEST_CASE("hunt-and-kill ring", "[mazes]") { Map map(21, 21); maze::Builder maze(map); maze.inner_donut(5.5, 3.5); maze.hunt_and_kill(); // maze.dump("INNER RING"); REQUIRE(maze.$rooms.size() == 0); } TEST_CASE("hunt-and-kill fissure", "[mazes]") { Map map(21, 21); maze::Builder maze(map); maze.divide({3,3}, {19,18}); maze.hunt_and_kill(); // maze.dump("FISSURE MAZE"); REQUIRE(maze.$rooms.size() == 0); } TEST_CASE("hunt-and-kill no-dead-ends", "[mazes]") { Map map(21, 21); maze::Builder maze(map); maze.hunt_and_kill(); maze.remove_dead_ends(); maze.enclose(); // maze.dump("NO DEAD ENDS"); } TEST_CASE("hunt-and-kill too much", "[mazes]") { Map map(21, 21); maze::Builder maze(map); maze.hunt_and_kill(); maze.randomize_rooms(); maze.init(); maze.inner_donut(4, 2); maze.divide({3,3}, {19,18}); maze.hunt_and_kill(); // maze.dump("COMBINED"); }