#include "boss/ui.hpp" namespace boss { UI::UI(shared_ptr world, Entity boss_id) { (void)world; (void)boss_id; } void UI::init() { } void UI::render(sf::RenderWindow& window) { (void)window; } bool UI::mouse(float x, float y, guecs::Modifiers mods) { (void)x; (void)y; (void)mods; return false; } bool UI::boss_dead() { return true; } }