#include "boss/ui.hpp" #include "constants.hpp" #include "components.hpp" namespace boss { using namespace guecs; UI::UI(shared_ptr world, Entity boss_id) : $world(world), $boss_id(boss_id), $combat_ui(true) { auto& sprite = world->get($boss_id); $boss_sprite = textures::get_sprite(sprite.name); auto& boss_conf = world->get($boss_id); // floor is std::optional $floor_sprite = textures::get_sprite(*boss_conf.floor); $player_sprite = textures::get_sprite("test_player"); } void UI::init() { $arena.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT); $arena.set($arena.MAIN, {$arena.$parser, THEME.DARK_MID}); auto& background = $arena.get($arena.MAIN); background.set_sprite("test_background", true); $arena.layout( "[_ |boss1 |boss2 |boss3 |boss4 |_]" "[_ |boss5 |boss6 |boss7 |boss8 |_]" "[floor1|boss9 |boss10|boss11|boss12|_]" "[floor2|boss13|boss14|boss15|boss16|_]" "[floor3|player1|player2|player3|player4|_]" "[floor4|player5|player6|player7|player8|_]" ); position_sprite($boss_sprite, "boss3", 0.7, true); position_sprite($player_sprite, "player2", 0.5, false); position_sprite($floor_sprite, "floor1", 1.0, false); $arena.init(); $actions.position(0,0, SCREEN_WIDTH-BOSS_VIEW_WIDTH, SCREEN_HEIGHT); $actions.layout( "[*(200,400)combat|_]" "[_|_]" "[_|_]" "[_|_]" "[*(200,300)stats]" "[_]" "[_]"); auto stats = $actions.entity("stats"); $actions.set(stats, {}); $actions.set(stats, {L"stats"}); $actions.init(); auto& cell = $actions.cell_for("combat"); $combat_ui.init(cell.x, cell.y, cell.w, cell.h); } void UI::position_sprite(textures::SpriteTexture& st, const std::string& name, float scale, bool at_mid) { auto& cell = $arena.cell_for(name); float x = float(at_mid ? cell.mid_x : cell.x); float y = float(at_mid ? cell.mid_y : cell.y); st.sprite->setPosition({x, y}); st.sprite->setScale({scale, scale}); } void UI::render(sf::RenderWindow& window) { $arena.render(window); $actions.render(window); $combat_ui.render(window); window.draw(*$floor_sprite.sprite); window.draw(*$boss_sprite.sprite); window.draw(*$player_sprite.sprite); // $arena.debug_layout(window); } bool UI::mouse(float x, float y, Modifiers mods) { return $actions.mouse(x, y, mods); } bool UI::boss_dead() { return false; } }