Add an assert for player position equaling camera position #89
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I think the problem of "invisible enemies" is that the camera's position is different from the player position, so add some assert and then make them go away.