Add an assert for player position equaling camera position #89

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opened 2025-08-26 03:40:37 +00:00 by zedshaw · 0 comments
zedshaw commented 2025-08-26 03:40:37 +00:00 (Migrated from lcthw.dev)

I think the problem of "invisible enemies" is that the camera's position is different from the player position, so add some assert and then make them go away.

I think the problem of "invisible enemies" is that the camera's position is different from the player position, so add some assert and then make them go away.
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Reference: games/raycaster#89
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