Systems::distribute_loot should account for multiple things dying in the same spot #73

Closed
opened 2025-07-29 07:04:32 +00:00 by zedshaw · 1 comment
zedshaw commented 2025-07-29 07:04:32 +00:00 (Migrated from lcthw.dev)

Right now it will replace previous tombstones with new ones, but it should see if there's one already and then fill that.

Right now it will replace previous tombstones with new ones, but it should see if there's one already and then fill that.
zedshaw commented 2025-08-03 03:41:54 +00:00 (Migrated from lcthw.dev)

Actually this is handled with the new spatialmap using a multimap. Now each dead body just piles up in the same spot.

Actually this is handled with the new spatialmap using a multimap. Now each dead body just piles up in the same spot.
Sign in to join this conversation.
No labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference: games/raycaster#73
No description provided.