Crash when moving a torch from hand_r to feet or something #45

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opened 2025-06-27 15:02:22 +00:00 by zedshaw · 0 comments
zedshaw commented 2025-06-27 15:02:22 +00:00 (Migrated from lcthw.dev)

INVENTORY has 0 slots, sizes equal? true, contents:

Grabsource Set sprite entity 2
[../gui/dnd_loot.cpp:279|void gui::DNDLoot::hold_inv_item(std::any&)] inv slot empty
C:/Users/lcthw/AppData/Local/Programs/WinLibs/mingw64/include/c++/14.2.0/optional:475: constexpr _Tp& std::_Optional_base_impl<_Tp, _Dp>::_M_get() [with _Tp = long unsigned int; _Dp = std::_Optional_base<long unsigned int, true, true>]: Assertion 'this->_M_is_engaged()' failed.

INVENTORY has 0 slots, sizes equal? true, contents: > Grabsource Set sprite entity 2 [../gui/dnd_loot.cpp:279|void gui::DNDLoot::hold_inv_item(std::any&)] inv slot empty C:/Users/lcthw/AppData/Local/Programs/WinLibs/mingw64/include/c++/14.2.0/optional:475: constexpr _Tp& std::_Optional_base_impl<_Tp, _Dp>::_M_get() [with _Tp = long unsigned int; _Dp = std::_Optional_base<long unsigned int, true, true>]: Assertion 'this->_M_is_engaged()' failed.
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Reference: games/raycaster#45
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