Make rayview update itself rather than force update #40

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opened 2025-06-26 17:37:11 +00:00 by zedshaw · 1 comment
zedshaw commented 2025-06-26 17:37:11 +00:00 (Migrated from lcthw.dev)

See main_ui.cpp:95 where I send the main_ui an event so it will tell rayview to updae the given sprite. Ultimately rayview should be updating its sprites from the world or possibly using its own events?

See main_ui.cpp:95 where I send the main_ui an event so it will tell rayview to updae the given sprite. Ultimately rayview should be updating its sprites from the world or possibly using its own events?
zedshaw commented 2025-06-30 16:50:50 +00:00 (Migrated from lcthw.dev)

Actually its better if there's a spawn event that updates the rayview, that keeps it pretty stupid.

Actually its better if there's a spawn event that updates the rayview, that keeps it pretty stupid.
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Reference: games/raycaster#40
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