In the GOAP algorithm is there really no way to have cost #22

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opened 2025-06-26 16:53:28 +00:00 by zedshaw · 0 comments
zedshaw commented 2025-06-26 16:53:28 +00:00 (Migrated from lcthw.dev)

In goap.cpp I talk about how the cost factor of the A* algorithm doesn't actually work because of the boolean sselectors.

In goap.cpp I talk about how the cost factor of the A* algorithm doesn't actually work because of the boolean sselectors.
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Reference: games/raycaster#22
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