Zed A. Shaw
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7c11ffa2af
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Now have animated torches that are defined from json, and smoother animations in the arena.
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2025-10-21 00:21:46 -04:00 |
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Zed A. Shaw
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387d1a5bf5
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Now have the ability to place animated fixtures anywhere and to flip them.
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2025-10-20 00:29:12 -04:00 |
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Zed A. Shaw
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7f10c5b3d7
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New boss scene that's really just a pixelated photo bash done quickly.
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2025-10-12 14:05:30 -04:00 |
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Zed A. Shaw
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d1f7337de4
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Now have a fully painting/pixelated female hand for the actions.
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2025-09-15 13:26:18 -04:00 |
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Zed A. Shaw
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7af264e147
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Now have a fancy hand animation when you cast your rituals.
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2025-09-15 02:14:13 -04:00 |
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Zed A. Shaw
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ad3e580495
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Animations are refactored to let me spawn in an 'attack animation' but I think the data model is wrong. Rather than spawning in an animation every time I can probably just make one, reposition it, then tell it to play. I'll have to try it.
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2025-09-12 11:56:11 -04:00 |
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Zed A. Shaw
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8384b11993
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Refactored the animation so I can normalize it to one api. Next is to create the concept of a temporary entity that represents a transitive effect.
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2025-09-11 14:18:52 -04:00 |
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Zed A. Shaw
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e8199a973c
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Fix up the healing potion so it looks more like a healing potion.
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2025-05-30 22:31:03 -04:00 |
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Zed A. Shaw
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dc8648016d
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Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time.
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2025-05-30 17:49:15 -04:00 |
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