Commit graph

12 commits

Author SHA1 Message Date
Zed A. Shaw
f668ff6b7a First round of cleanup. dnd_loot. 2025-06-25 14:28:35 -04:00
Zed A. Shaw
689bb150c6 I think that's all the edge cases handled. You can more loot around fairly arbitrarily. 2025-06-24 14:00:14 -04:00
Zed A. Shaw
6ff1919587 Cleaned up the move operation more so that I can use it in the other places that I need it. 2025-06-24 13:23:55 -04:00
Zed A. Shaw
f559b5a39d Fixed the problem where the only way to complete a grab/drop operation was to capture the MOUSE_CLICK directly. Solution was to move the mouse processing out of DNDLoot and only handle the MOUSE_MOVE/DRAG. 2025-06-24 11:33:37 -04:00
Zed A. Shaw
a0eff927b6 Big BIG refactor to make inventory use a model that's placed into the world, following a more sane MVC style. 2025-06-20 13:17:12 -04:00
Zed A. Shaw
68e50342e5 Can now drag an item out of inventory and drop it. 2025-06-18 11:26:38 -04:00
Zed A. Shaw
dfd3118d04 Make the transitions more solid by having an open/close set of functions to maintain cleaning up internal state. 2025-06-17 12:24:11 -04:00
Zed A. Shaw
029a0f86ae Drag now show the icon while you're dragging, so now need to work out all of the edge cases for each action. 2025-06-17 11:50:03 -04:00
Zed A. Shaw
ca74b817e5 You can grab stuff off the ground and put in your inventory but it doesn't show the sprite while you do it yet. 2025-06-15 00:12:46 -04:00
Zed A. Shaw
cd02507023 Make a function that handles the mouse events for everything since those are very similar. 2025-06-14 22:56:23 -04:00
Zed A. Shaw
9468990f76 DNDLoot works now, just had to fix a problem with the constructor. 2025-06-13 10:46:05 -04:00
Zed A. Shaw
82ee8f68f7 Created a separate FSM for the DND functionality that compiles but need to wire it in to work. 2025-06-13 00:57:45 -04:00