Commit graph

17 commits

Author SHA1 Message Date
Zed A. Shaw
e015652f4c Now have the ability to load different textures for the floor, not ceiling though, it just matches the floor. 2025-05-26 00:29:32 -04:00
Zed A. Shaw
af2947c50a Simple styling of the rooms done. 2025-05-25 12:12:08 -04:00
Zed A. Shaw
3a745d492a Refactored out the tilemap since it was mostly doing nothing useful. 2025-05-25 11:39:43 -04:00
Zed A. Shaw
ea9f6bf383 Prior to deleting the TileMap to see if I can just replace it with new features in Map and textures::. 2025-05-25 10:30:45 -04:00
Zed A. Shaw
f45dbe8c48 Ready to refactor the tilemap so I can stylize different parts of the maps generated. 2025-05-24 12:34:45 -04:00
Zed A. Shaw
c0d668fb0b Played around with a circular map real quick. 2025-05-24 10:58:28 -04:00
Zed A. Shaw
9dcc2036aa Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light. 2025-05-24 00:47:44 -04:00
Zed A. Shaw
2e79cf8781 Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me. 2025-03-22 02:10:56 -04:00
Zed A. Shaw
6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2025-03-21 02:51:02 -04:00
Zed A. Shaw
64807174c0 Initial idea for the boss fight UI but it's just a temporary holder for now. 2025-02-27 15:24:17 -05:00
Zed A. Shaw
583ad6d9c5 Create a bunch of textures for sprites in the game. 2025-02-11 20:46:44 -05:00
Zed A. Shaw
d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work. 2025-02-07 19:32:00 -05:00
Zed A. Shaw
25ad9b51f8 Really crappy minimap now displays. 2025-02-06 15:03:46 -05:00
Zed A. Shaw
a67d25ee10 Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly. 2025-01-31 13:37:01 -05:00
Zed A. Shaw
9e3e347e4a Fix a typo. 2025-01-30 13:28:32 -05:00
Zed A. Shaw
56d67aba28 First hack to get a random gen map going. 2025-01-30 13:23:12 -05:00
Zed A. Shaw
2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 2025-01-30 11:38:57 -05:00