Zed A. Shaw
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dfd3118d04
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Make the transitions more solid by having an open/close set of functions to maintain cleaning up internal state.
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2025-06-17 12:24:11 -04:00 |
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Zed A. Shaw
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029a0f86ae
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Drag now show the icon while you're dragging, so now need to work out all of the edge cases for each action.
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2025-06-17 11:50:03 -04:00 |
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Zed A. Shaw
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ca74b817e5
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You can grab stuff off the ground and put in your inventory but it doesn't show the sprite while you do it yet.
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2025-06-15 00:12:46 -04:00 |
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Zed A. Shaw
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cd02507023
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Make a function that handles the mouse events for everything since those are very similar.
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2025-06-14 22:56:23 -04:00 |
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Zed A. Shaw
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7fc32b0248
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Trying out Ragel's state machine generation as an alternative to the DinkyFSM style.
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2025-06-14 00:43:40 -04:00 |
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Zed A. Shaw
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9468990f76
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DNDLoot works now, just had to fix a problem with the constructor.
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2025-06-13 10:46:05 -04:00 |
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Zed A. Shaw
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82ee8f68f7
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Created a separate FSM for the DND functionality that compiles but need to wire it in to work.
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2025-06-13 00:57:45 -04:00 |
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