Zed A. Shaw
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8aeac5397a
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Windows installer fix before 0.2 release.
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2025-04-25 12:17:00 -04:00 |
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Zed A. Shaw
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6c9016eb0f
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After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
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2025-03-21 02:51:02 -04:00 |
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Zed A. Shaw
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d3158291f7
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Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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2025-03-17 15:23:47 -04:00 |
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Zed A. Shaw
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113a4a3b3e
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Now have a coverage report.
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2025-03-17 00:21:27 -04:00 |
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Zed A. Shaw
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b7948f8154
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Build is working on both OSX and Windows. Now for linux.
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2025-03-06 20:22:51 -05:00 |
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Zed A. Shaw
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e1f9942da3
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Mostly working OSX build options, but it crashes on close with a thread error.
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2025-03-06 14:11:12 -05:00 |
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Zed A. Shaw
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2a4ada81bb
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Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version.
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2025-02-13 13:15:23 -05:00 |
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Zed A. Shaw
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ea3dd204a1
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Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options.
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2025-01-19 04:02:42 -05:00 |
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Zed A. Shaw
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6b181382bd
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First build that actually works. SDL_main errors before but didn't figure out the cause.
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2025-01-02 11:47:02 -05:00 |
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