Commit graph

12 commits

Author SHA1 Message Date
Zed A. Shaw
8eae4b9420 Reworked the files before the big cleanup of the code. 2025-01-15 10:26:44 -05:00
Zed A. Shaw
6533f950d2 Quick and dirty idea for a poor-man's lighting effect. 2025-01-14 20:07:37 -05:00
Zed A. Shaw
d6a2f83f10 The sfmlrenderer now has a 3:4 aspect ratio which makes it look better, and then there's space for a gui on the left. I put some squares there to prototype the look. 2025-01-14 14:19:27 -05:00
Zed A. Shaw
75a33084f8 Got rid of the wolf3d textures and now using 256px textures that are open source. Added a simple portal that can go on the floor. 2025-01-14 13:41:19 -05:00
Zed A. Shaw
e3596aeaa2 The sprites now display and everything seems to work. 2025-01-14 12:33:24 -05:00
Zed A. Shaw
93b7faa369 Right before bringing in the code to render sprites, but after I restructured to have the sprite data. 2025-01-14 10:54:27 -05:00
Zed A. Shaw
0828fb584e Now rendering at 1080p with no map, and can render the raycasting side at arbitrary dimensions. 2025-01-13 23:38:57 -05:00
Zed A. Shaw
eee66720b7 Annotate the ceiling/floor rendering. 2025-01-13 22:42:48 -05:00
Zed A. Shaw
942bd052d4 Bringing in some more realistic textures that are open source from https://opengameart.org/content/nekkrobox-world-textures 2025-01-13 22:25:40 -05:00
Zed A. Shaw
1d6458ba19 Implemented the next part of the tutorial with floors and ceilings. 2025-01-13 14:24:19 -05:00
Zed A. Shaw
1b7763167c Need the textures for the game. NOTOWNEDBYME. 2025-01-13 13:38:20 -05:00
Zed A. Shaw
b18b27e23c Goodbye fenster, you were fun but I need something more stable and easier to live with. 2025-01-13 13:24:53 -05:00