Commit graph

13 commits

Author SHA1 Message Date
Zed A. Shaw
c9d4b7ed1e Sprite rendering cleanup started. 2025-01-16 11:21:49 -05:00
Zed A. Shaw
033d5cdfec More cleanup, mostly removing variables and simplifying the math. 2025-01-16 10:32:28 -05:00
Zed A. Shaw
113df851af Way better in the structure but still a lot of work to do. However, just by moving variables to better locations, taking things out of loops that don't need to be recalulated, etc. this is already 50% of the CPU/GPU usage as the previous version. 2025-01-15 15:32:54 -05:00
Zed A. Shaw
e379bcd5ec Next step in the refactoring with everything in a different file and running. The bug from the previous commit was due to the pixel buffer making the Raycaster object too large for the stack. If you get __chkstk_ms then you used too much stack. 2025-01-15 13:39:38 -05:00
Zed A. Shaw
d230b152cf BREAKING: This code does NOT work, but has a segv on startup on windows due to ...magic? 2025-01-15 12:25:09 -05:00
Zed A. Shaw
8eae4b9420 Reworked the files before the big cleanup of the code. 2025-01-15 10:26:44 -05:00
Zed A. Shaw
d5047c00e2 Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the... 2025-01-07 12:49:06 -05:00
Zed A. Shaw
e8a32ba9f3 Tinkered with strafing but I too dumb. 2025-01-06 12:19:38 -05:00
Zed A. Shaw
cf539296a5 Raycaster is smoother without changing much. Big debate is should left-right and forward-back at the same time cancel out motion or should they be exclusive since you can't do both. 2025-01-06 11:41:44 -05:00
Zed A. Shaw
bf77723f70 Fixed the map view on the left so it shows the correct visible squares. 2025-01-06 10:59:55 -05:00
Zed A. Shaw
ec332a3e2d Small tweak to allow changing the map, and then added a hirdrac suggestion to vsync. 2025-01-05 12:18:19 -05:00
Zed A. Shaw
d5a372e751 Basic transliteration of the pycaster.py to work in SFML. The grid map on the left doesn't work right, but the rendering on the right does. Also the key detection is using discrete keypress instead of key up/down. 2025-01-05 12:10:28 -05:00
Zed A. Shaw
ca80736d7c First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2025-01-04 12:20:41 -05:00