Zed A. Shaw
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b0437d352b
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Cleaned up a lot but now trying to refactor some more but making a mistake.
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2025-02-06 11:41:01 -05:00 |
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Zed A. Shaw
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4b18b21861
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Movement is more correct now since it uses the System::motion to do it for the player, which will always keep all the things updated. I also put placeholder barrels for all the non-combatant entities in the map. Finally, it still has the backup bug and now won't close when you close the window.
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2025-02-05 20:26:09 -05:00 |
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Zed A. Shaw
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14128ab10f
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Now have enemies chasing us around and implemented diagonal movement as a test but I kind of like it.
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2025-02-05 14:16:31 -05:00 |
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Zed A. Shaw
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d0badedbd9
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More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems.
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2025-02-04 22:52:04 -05:00 |
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Zed A. Shaw
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d6c09e111d
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Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.
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2025-02-04 14:13:00 -05:00 |
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Zed A. Shaw
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75ffb49a53
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Clean up header includes.
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2025-02-04 13:26:22 -05:00 |
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Zed A. Shaw
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1d3a76e5ee
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Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight.
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2025-02-04 12:56:20 -05:00 |
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