Zed A. Shaw
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14128ab10f
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Now have enemies chasing us around and implemented diagonal movement as a test but I kind of like it.
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2025-02-05 14:16:31 -05:00 |
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Zed A. Shaw
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d6c09e111d
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Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.
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2025-02-04 14:13:00 -05:00 |
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Zed A. Shaw
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7228bdf210
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Trying out an FSM for controlling the main loop.
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2025-02-04 00:52:54 -05:00 |
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Zed A. Shaw
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740e30cb2b
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Strafing now works, thanks to rcr but needs a unit test on the camera and probbably a refactor so that rayview uses it or knows nothing about it?
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2025-02-03 14:17:20 -05:00 |
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Zed A. Shaw
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48ac6603a8
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Implement a little junk camera on its own that we can use later for movement and views.
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2025-02-03 11:08:17 -05:00 |
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