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raycaster
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a0b785cb2a
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Zed A. Shaw
a0b785cb2a
Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map.
2025-05-19 01:40:23 -04:00
Zed A. Shaw
0f8e61797f
Now using a hunt-and-kill maze algorithm.
2025-05-18 14:37:43 -04:00
Zed A. Shaw
7a0b2f988d
Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.
2025-05-18 01:00:47 -04:00