Zed A. Shaw
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8eae4b9420
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Reworked the files before the big cleanup of the code.
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2025-01-15 10:26:44 -05:00 |
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Zed A. Shaw
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6533f950d2
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Quick and dirty idea for a poor-man's lighting effect.
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2025-01-14 20:07:37 -05:00 |
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Zed A. Shaw
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d6a2f83f10
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The sfmlrenderer now has a 3:4 aspect ratio which makes it look better, and then there's space for a gui on the left. I put some squares there to prototype the look.
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2025-01-14 14:19:27 -05:00 |
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Zed A. Shaw
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75a33084f8
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Got rid of the wolf3d textures and now using 256px textures that are open source. Added a simple portal that can go on the floor.
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2025-01-14 13:41:19 -05:00 |
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Zed A. Shaw
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e3596aeaa2
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The sprites now display and everything seems to work.
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2025-01-14 12:33:24 -05:00 |
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Zed A. Shaw
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93b7faa369
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Right before bringing in the code to render sprites, but after I restructured to have the sprite data.
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2025-01-14 10:54:27 -05:00 |
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Zed A. Shaw
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0828fb584e
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Now rendering at 1080p with no map, and can render the raycasting side at arbitrary dimensions.
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2025-01-13 23:38:57 -05:00 |
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Zed A. Shaw
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eee66720b7
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Annotate the ceiling/floor rendering.
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2025-01-13 22:42:48 -05:00 |
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Zed A. Shaw
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942bd052d4
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Bringing in some more realistic textures that are open source from https://opengameart.org/content/nekkrobox-world-textures
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2025-01-13 22:25:40 -05:00 |
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Zed A. Shaw
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1d6458ba19
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Implemented the next part of the tutorial with floors and ceilings.
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2025-01-13 14:24:19 -05:00 |
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Zed A. Shaw
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1b7763167c
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Need the textures for the game. NOTOWNEDBYME.
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2025-01-13 13:38:20 -05:00 |
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Zed A. Shaw
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b18b27e23c
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Goodbye fenster, you were fun but I need something more stable and easier to live with.
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2025-01-13 13:24:53 -05:00 |
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