Zed A. Shaw
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8e2a691337
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Now the rooms are better at having good doors.
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2026-03-15 03:20:29 -04:00 |
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Zed A. Shaw
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5179f1c781
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Final move of files to a better place. Only thing in the root is very common stuff.
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2026-02-27 15:10:17 -05:00 |
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Zed A. Shaw
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b91e9ffaf6
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Algos directory is setup.
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2026-02-27 12:07:01 -05:00 |
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Zed A. Shaw
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0064664556
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Matrix moved.
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2026-02-27 11:43:14 -05:00 |
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Zed A. Shaw
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13ec422aae
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AI is now moved.
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2026-02-27 11:21:42 -05:00 |
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Zed A. Shaw
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4365aa4bfc
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Now added a System::multi_path which can target to multiple entities.
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2025-08-31 00:39:35 -04:00 |
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Zed A. Shaw
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fc678c6b42
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Pathing in either diagonal or simple motion works.
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2025-08-31 00:17:47 -04:00 |
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Zed A. Shaw
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e92fd2b6f3
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Needed to rewrite the pathing to get this to work. I actually had been using a purposefully broken pathing algorithm from when I was making random maps.
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2025-08-30 10:48:52 -04:00 |
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Zed A. Shaw
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a079f882df
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Quick renaming of stuff to be more generic as 'AI'. Now maybe I can get some sweet sweet investor money.
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2025-03-10 22:30:56 -04:00 |
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Zed A. Shaw
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01525388ec
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GOAP is now working in a basic way, time to clean it up.
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2025-03-10 11:06:26 -04:00 |
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Zed A. Shaw
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2daa1c9bd5
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Brought over a bunch of code from the roguelike and now will use it to generate a random map.
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2025-01-30 11:38:57 -05:00 |
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