Zed A. Shaw
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d5047c00e2
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Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the...
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2025-01-07 12:49:06 -05:00 |
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Zed A. Shaw
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e8a32ba9f3
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Tinkered with strafing but I too dumb.
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2025-01-06 12:19:38 -05:00 |
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Zed A. Shaw
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cf539296a5
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Raycaster is smoother without changing much. Big debate is should left-right and forward-back at the same time cancel out motion or should they be exclusive since you can't do both.
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2025-01-06 11:41:44 -05:00 |
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Zed A. Shaw
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bf77723f70
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Fixed the map view on the left so it shows the correct visible squares.
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2025-01-06 10:59:55 -05:00 |
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Zed A. Shaw
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ec332a3e2d
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Small tweak to allow changing the map, and then added a hirdrac suggestion to vsync.
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2025-01-05 12:18:19 -05:00 |
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Zed A. Shaw
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d5a372e751
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Basic transliteration of the pycaster.py to work in SFML. The grid map on the left doesn't work right, but the rendering on the right does. Also the key detection is using discrete keypress instead of key up/down.
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2025-01-05 12:10:28 -05:00 |
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Zed A. Shaw
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ca80736d7c
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First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences.
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2025-01-04 12:20:41 -05:00 |
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