Zed A. Shaw
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6f9e8a3ed4
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Refactor to allow for the new screen flow.
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2026-05-27 12:09:17 -04:00 |
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Zed A. Shaw
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e7b6b42698
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The new scene system brought over and updated animation to be optional in the scene engine.
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2026-05-26 12:48:34 -04:00 |
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Zed A. Shaw
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d1d7bf8d94
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Fix the rotation speed so it's calculated based on the rotation angle.
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2026-05-26 11:06:58 -04:00 |
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Zed A. Shaw
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349656589b
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Doors are now meshed into the walls better but I got rid of the wood wals. They suck.
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2026-03-17 11:43:16 -04:00 |
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Zed A. Shaw
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02d23bb77d
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More cleanups of the tests and fixes to the room and door positioning.
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2026-03-15 22:53:00 -04:00 |
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Zed A. Shaw
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8e2a691337
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Now the rooms are better at having good doors.
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2026-03-15 03:20:29 -04:00 |
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Zed A. Shaw
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f304538325
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way better map/maze debug output.
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2026-03-15 00:09:47 -04:00 |
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Zed A. Shaw
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fb41c153c1
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With some help from chat I sorted out how to randomize rooms without overlap.
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2026-03-08 03:28:49 -04:00 |
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Zed A. Shaw
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1d4ae911b9
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Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.
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2026-02-27 10:49:19 -05:00 |
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