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									 Zed A. Shaw | f668ff6b7a | First round of cleanup. dnd_loot. | 2025-06-25 14:28:35 -04:00 |  | 
				
					
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									 Zed A. Shaw | e8199a973c | Fix up the healing potion so it looks more like a healing potion. | 2025-05-30 22:31:03 -04:00 |  | 
				
					
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									 Zed A. Shaw | dc8648016d | Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. | 2025-05-30 17:49:15 -04:00 |  | 
				
					
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									 Zed A. Shaw | 74a1801069 | More scripts for converting and pixelating images for the game. | 2025-05-29 12:31:59 -04:00 |  | 
				
					
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									 Zed A. Shaw | cdd58ee21a | Another nice scritp from fred. | 2025-05-29 12:30:51 -04:00 |  | 
				
					
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									 Zed A. Shaw | dd463d7d6e | Did a bunch of pixelation tests and I think this is the best setup so far. | 2025-05-26 23:36:22 -04:00 |  | 
				
					
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									 Zed A. Shaw | 8aeac5397a | Windows installer fix before 0.2 release. | 2025-04-25 12:17:00 -04:00 |  | 
				
					
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									 Zed A. Shaw | 6c9016eb0f | After some prototyping I have what I think I want for the map. Just a  simple piece of paper you take out that has the ASCII map on it. | 2025-03-21 02:51:02 -04:00 |  | 
				
					
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									 Zed A. Shaw | d3158291f7 | Did a full code coverage review and improved many of the tests and a bunch of code.  I'll do one more final walk through all the code before getting back to work on the new combat system. | 2025-03-17 15:23:47 -04:00 |  | 
				
					
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									 Zed A. Shaw | 113a4a3b3e | Now have a coverage report. | 2025-03-17 00:21:27 -04:00 |  | 
				
					
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									 Zed A. Shaw | b7948f8154 | Build is working on both OSX and Windows. Now for linux. | 2025-03-06 20:22:51 -05:00 |  | 
				
					
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									 Zed A. Shaw | e1f9942da3 | Mostly working OSX build options, but it crashes on close with a thread error. | 2025-03-06 14:11:12 -05:00 |  | 
				
					
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									 Zed A. Shaw | 2a4ada81bb | Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version. | 2025-02-13 13:15:23 -05:00 |  | 
				
					
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									 Zed A. Shaw | ea3dd204a1 | Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail.  One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options. | 2025-01-19 04:02:42 -05:00 |  | 
				
					
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									 Zed A. Shaw | 6b181382bd | First build that actually works. SDL_main errors before but didn't figure out the cause. | 2025-01-02 11:47:02 -05:00 |  |